originally posted by TheSolarSailor
no matter how perfect Toy Story makes their cartoonery, it just doesn't impress me even half as much as the world of hand drawn animation which requires tried and true artistic talent on every level.
Nowadays they would just have a 3D model and render the scenes with him in it on a computer. An animatronic wouldn't be necessary, no little people would be required, and the possibilities would be endless as well; want him to fly? No problem. Want him to run, make a slow motion jump and stab someone? Here you go. Just have your actor he's stabbing in front of a green screen and the entire room will be generated as well.
20-30 years ago directors had to tackle the problem of having an effect put on screen realistically.
Effects in a movie that simply are there to please crowds weren't new, but with CG being able to create an awesome shot with ease and on a relatively low budget it sometimes is as if a kid has just gotten the key to the toy store; They run wild with all the toys while we're just watching how everything becomes a mess.
Motion capture was introduced with Gollum in Lord Of The Rings and is the basis of movies like King Kong, Rise Of The Planet Of The Apes, Avatar and a string of cg-movies by Robert Zemeckis. All that does is record an actor's movements and use those movements to animate a wire frame model. Basically this is the same way Jurassic Park created its Dinosaurs; with wire frame models. The only difference is they were animated by a guy behind a computer instead of a guy in a suit full of little balls. Another exception I can think of was Avatar which introduced a new generation of 3D to the world, but ever since then I haven't watched another movie in 3D. It's a nice effect, but it doesn't add really something to the experience if you ask me.